Lastly we have Valmod overhaul thrown into the mix. We've also borrowed some of the new types of hub such as the common city (custom compo pack), waste city (vanilla/custom ruins with my own custom cityblocks) and coronado city (zombie filled deathtraps with a rural/farming theme). So now we introduce the compo pack for a massive selection of custom prefabs, a few select custom hubs and a much improved selection of wilderness spawning prefabs. So now our 'special version' has an absolute ton of entities popping up all over and it's a very rough round the edges pass where the focus is more on 'how it performs' and 'do I need more?' before I fine tune and trim out the excess (/cough add more).Īs big as Slaanhatten is, we still need more and our cells are large enough now to need a bit of attention from wilderness POI's and spawns.
I've covered Project Slaanhatten many times and my YouTube channel is the place to go for the latest info but for this play through on the server I decided it would be a good time to start focusing on filling it out with hostiles and making the PvE experience a bit more enjoyable. We've had more or less a continuous dedicated server running, the talks on Facebook or steam as well as our own experiences playing the game and a lot of ideas are put forward through the forums or other means so it's about time we put some of it together into a new kind of server that will offer a wickedly hard PvE backdrop for some frantic PvP survival.
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So we start throwing around phrases like 'Urban Survival' and start to plan how to setup our idea of a dense but playable city with a map that would not restrict exploration but make people have ties to engage in the center. Last October (or thereabouts) we first started talking about the things we liked about the multiplayer side of 7 Days to Die and how we could throw in our own spin, focusing on the areas we most enjoy.
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IMPORTANT - TO PLAY ON THE NEW SERVER YOU NEED THE VALMOD MOD PACK, CLICK HERE TO DOWNLOAD IT!